This needs to added to any discourse about physical computing. Processing can be used to interface between many disparate systems of languages: i.e. serial input (Basic/Pix) to MAX/MXP and Jitter, to Python, to Flash. It can output video, complex mathematical shapes, sounds, music, and do just about anything java can do.
Wednesday, April 12, 2006
Processing 1.0 (BETA)
This needs to added to any discourse about physical computing. Processing can be used to interface between many disparate systems of languages: i.e. serial input (Basic/Pix) to MAX/MXP and Jitter, to Python, to Flash. It can output video, complex mathematical shapes, sounds, music, and do just about anything java can do.
This needs to added to any discourse about physical computing. Processing can be used to interface between many disparate systems of languages: i.e. serial input (Basic/Pix) to MAX/MXP and Jitter, to Python, to Flash. It can output video, complex mathematical shapes, sounds, music, and do just about anything java can do.
Tuesday, April 04, 2006
Chaos = Order: WUSTL physicists make baffling discovery
Sometimes it takes scientists forever to figure out stuff. Norm White was talking about this when he was explaining the artwork that used AC motors that didn't have the conditioning circuit, or whatever it was called. They lost all torque and could reverse direction very easily. With a series of several of them, arranged in order, they would bounce off of each other until the system would reach an ordered equilibrium, where none of them would hit each other any more.
It would be really interesting to create a flash maquette to simulate this, then introduce random or changing variables to mix it up.
Sometimes it takes scientists forever to figure out stuff. Norm White was talking about this when he was explaining the artwork that used AC motors that didn't have the conditioning circuit, or whatever it was called. They lost all torque and could reverse direction very easily. With a series of several of them, arranged in order, they would bounce off of each other until the system would reach an ordered equilibrium, where none of them would hit each other any more.
It would be really interesting to create a flash maquette to simulate this, then introduce random or changing variables to mix it up.
Sunday, January 29, 2006
Slide Rule
I found an old slide rule - what a fascinating piece of equipment. They can be very precise, but not nearly as accurate as a computer, but when you're dealing with tolerances within a certain factor, it doesn't matter. So I looked up some sites on how to use it, and discovered a few. I am thinking of incorporating this into my artwork, using maybe my symbols - the symbols as "logarithmic representations of energies" or "logarithmic representations of metaphysical states."
One idea I will take on very quickly is creating a flash version of a slide rule, then I can mess with replacing the number fonts with some of my characters. I think the initial mathematical phobia that people feel would quickly dissipate if they start to make correlations between different characters in unconventional ways. This could also present a unique way of displaying information from external interfaces.
I found an old slide rule - what a fascinating piece of equipment. They can be very precise, but not nearly as accurate as a computer, but when you're dealing with tolerances within a certain factor, it doesn't matter. So I looked up some sites on how to use it, and discovered a few. I am thinking of incorporating this into my artwork, using maybe my symbols - the symbols as "logarithmic representations of energies" or "logarithmic representations of metaphysical states."
One idea I will take on very quickly is creating a flash version of a slide rule, then I can mess with replacing the number fonts with some of my characters. I think the initial mathematical phobia that people feel would quickly dissipate if they start to make correlations between different characters in unconventional ways. This could also present a unique way of displaying information from external interfaces.
Thursday, January 26, 2006
ether beat
This is an interactive project of sorts. It is an attempt to project empathic feelings towards someone else - via a transmitted, captured and synthesized heartbeat. Wouldn't this be so much better than one of those leashes you see for kids? Imagine, they get farther away, and you can sense it, physically, intuitively, rather than tying them to a leash. Or how about a baby monitor, or better yet, something so that the baby can feel like the mother is still nearby.
This is an interactive project of sorts. It is an attempt to project empathic feelings towards someone else - via a transmitted, captured and synthesized heartbeat. Wouldn't this be so much better than one of those leashes you see for kids? Imagine, they get farther away, and you can sense it, physically, intuitively, rather than tying them to a leash. Or how about a baby monitor, or better yet, something so that the baby can feel like the mother is still nearby.
Chain Reaction
This is a major project I will be working on in the Spring. The idea here is to create a series of cellular automata, in which "each element induces or influences" other elements. The cool thing is that each element or automata can be anything that can talk to everything else., via local interaction or via the internet to two or three other institutions.
Barney Haynes writes about several aspects of the project, suggesting, light and sound interaction, physical interaction between machines and humans, remote control, and terms the 'ethernet' or connecting substrate as "Connective Tissue." This is a alluring term to use, at once warm and inviting while also coldly clinical. It conjures imagery of biological interactions, the truly most amazing cellular automata - the body. How much of interactive art is an experiment in mimicking life. Renaissance artists tried to do it visually, we are simply trying to it conceptually.
Phenomenology
In his explanations Haynes also brings up phenomenology, a concept I couldn't have named prior to reading this, but now realize that it describes concepts that I am excited about. This is a philisophical feild that is concerned very much perception, not how things are perceived. If a tree falls and no one is around to hear it does it still make noise? Do things even exist if we don't perceive them? Quantum mechanics made some interesting discoveries about this concept. The heisenburg prinicple basically states that the act of observing changes whatever it is that you are observing. In the words of Wayne Dyer, "If you change the way you look at things, the things you look at change."
This is a major project I will be working on in the Spring. The idea here is to create a series of cellular automata, in which "each element induces or influences" other elements. The cool thing is that each element or automata can be anything that can talk to everything else., via local interaction or via the internet to two or three other institutions.
Barney Haynes writes about several aspects of the project, suggesting, light and sound interaction, physical interaction between machines and humans, remote control, and terms the 'ethernet' or connecting substrate as "Connective Tissue." This is a alluring term to use, at once warm and inviting while also coldly clinical. It conjures imagery of biological interactions, the truly most amazing cellular automata - the body. How much of interactive art is an experiment in mimicking life. Renaissance artists tried to do it visually, we are simply trying to it conceptually.
Phenomenology
In his explanations Haynes also brings up phenomenology, a concept I couldn't have named prior to reading this, but now realize that it describes concepts that I am excited about. This is a philisophical feild that is concerned very much perception, not how things are perceived. If a tree falls and no one is around to hear it does it still make noise? Do things even exist if we don't perceive them? Quantum mechanics made some interesting discoveries about this concept. The heisenburg prinicple basically states that the act of observing changes whatever it is that you are observing. In the words of Wayne Dyer, "If you change the way you look at things, the things you look at change."
Tuesday, January 24, 2006
Reaction to System Esthetics - Jack Burnham.
Burnham's article makes several observations about the evolution of art in the 20th century. I found some of the parallels between the advances of modern science and art to be particularly interesting. One of the first things he mentions is the idea that art is no longer merely restrained to boundaries. Sculpture, painting and other forms of classical fine art are typically defined by boundaries, while newer, un-objects, take into account the fact that works are often part of their surrounding environment, whether that environment is physical, social or conceptual. This concept parallels the scientific realization in quantum physics that the act of measuring often changes the system being observed. The observer becomes part of the system, the tools that are used become part of the equation, and the results are a combination of both observer and observed. The audience of a work of art will have social preconceptions, learned filters, and other influences that are part of the system, or work of art, rather than isolated from it.
Another concept Burnham discusses is that of the idea rather than that of the physicality. In classical terms, the most important part of an artwork is the physical object itself. The new paradigm he suggests is that of the idea, the process, or in other words, the information is just as important. Robert Morris' “68th American Show” entry was built using information – blueprints – rather than shipping the originals from New York. With the development and pervasiveness of computers in the next few decades, this seems to be a very profound observation for 1968: that information plays such an important part of daily life. Conscious or not, he is alluding to the developing scientific theories that are blurring the lines between reality and imagination – that information is the basis for reality. Artwork strives to organize this information in an aesthetically pleasing way. For the impressionists, this was the organization of the information of light. For modern artists the challenge comes to realize that information isn't only what we perceive with our five senses.
Burnham's article makes several observations about the evolution of art in the 20th century. I found some of the parallels between the advances of modern science and art to be particularly interesting. One of the first things he mentions is the idea that art is no longer merely restrained to boundaries. Sculpture, painting and other forms of classical fine art are typically defined by boundaries, while newer, un-objects, take into account the fact that works are often part of their surrounding environment, whether that environment is physical, social or conceptual. This concept parallels the scientific realization in quantum physics that the act of measuring often changes the system being observed. The observer becomes part of the system, the tools that are used become part of the equation, and the results are a combination of both observer and observed. The audience of a work of art will have social preconceptions, learned filters, and other influences that are part of the system, or work of art, rather than isolated from it.
Another concept Burnham discusses is that of the idea rather than that of the physicality. In classical terms, the most important part of an artwork is the physical object itself. The new paradigm he suggests is that of the idea, the process, or in other words, the information is just as important. Robert Morris' “68th American Show” entry was built using information – blueprints – rather than shipping the originals from New York. With the development and pervasiveness of computers in the next few decades, this seems to be a very profound observation for 1968: that information plays such an important part of daily life. Conscious or not, he is alluding to the developing scientific theories that are blurring the lines between reality and imagination – that information is the basis for reality. Artwork strives to organize this information in an aesthetically pleasing way. For the impressionists, this was the organization of the information of light. For modern artists the challenge comes to realize that information isn't only what we perceive with our five senses.
Tuesday, December 13, 2005
Check out http://www.johnclilly.com/
http://contageousmedia.com/
and the ARG http://www.thisisnotporn.com/
See see http://mike.ries.us/voxeo/cityspace/ for more deveopment on the voxeo code...
More to come..
http://contageousmedia.com/
and the ARG http://www.thisisnotporn.com/
See see http://mike.ries.us/voxeo/cityspace/ for more deveopment on the voxeo code...
More to come..
Tuesday, November 29, 2005
Voxeo script:
Ask Questions:
Find the nearest entrance to your architectural element.
Is the building made of Stone Blocks? Brick? Unknown or space aged material? Wood? Stucco? Glass? (Record response as material.wav, and $material)
What is the point of the building? Is it a Residence? Clothing store? Convenience store? Restaurant? Book Store? Office space? or religious, church related or assistance based? Other?
(Record sound as purpose.wav and $purpose)
Does this building make you feel hungary? depressed? happy? scared? safe? disgusted? energized? confused? (Record sound as emotion.wav and $emotion)
What address number? (record answer as $address)
Add responses to database.
Match responses to others who responded with your material and purpose:
i.e. - pick one entry from database that matched $purpose and $material
Replay: "Other people also found a (brick) (restauraunt). It made them feel (pick first emotion from database that matches.)"
Since you feel (happy) your c is now = (1) and your direction is now (left)
(hungary) (2) (righht)
(depressed) (3)
(scared) (4)
(safe) (5)
(disgusted) (6)
(energized) (7)
(confused) (8)
OR: "Nobody has found this building before. You have discovered a new building material and purpose combination, and your emotional state will have a profound effect on baltitecture players to come."
Ask Questions:
Find the nearest entrance to your architectural element.
Is the building made of Stone Blocks? Brick? Unknown or space aged material? Wood? Stucco? Glass? (Record response as material.wav, and $material)
What is the point of the building? Is it a Residence? Clothing store? Convenience store? Restaurant? Book Store? Office space? or religious, church related or assistance based? Other?
(Record sound as purpose.wav and $purpose)
Does this building make you feel hungary? depressed? happy? scared? safe? disgusted? energized? confused? (Record sound as emotion.wav and $emotion)
What address number? (record answer as $address)
Add responses to database.
Match responses to others who responded with your material and purpose:
i.e. - pick one entry from database that matched $purpose and $material
Replay: "Other people also found a (brick) (restauraunt). It made them feel (pick first emotion from database that matches.)"
Since you feel (happy) your c is now = (1) and your direction is now (left)
(hungary) (2) (righht)
(depressed) (3)
(scared) (4)
(safe) (5)
(disgusted) (6)
(energized) (7)
(confused) (8)
OR: "Nobody has found this building before. You have discovered a new building material and purpose combination, and your emotional state will have a profound effect on baltitecture players to come."
.walk script (See Social Fiction - Psychogeography and .walk scripts)
// Baltitechture
// Pick an interesting place to start, with a mixture of buildings:
// residential and commercial.
//
// Starting somewhere in the Mt Vernon area would be a good start.
C = 0
t = 0
Input "Choose one of the following outdoor architectural elements:"
$design = "Bay Window" or "Flat Roof" or "Arched Doorway" or "Modern"
Input "Pick a initial direction, Left or Right"
$direction = "Left" or "Right"
Walking {
While "Walking" {If you meet another group running Baltitecture.walk, then exchange $design variables }
Turn $direction, walk 1 block forward
Turn opposite ($direction), walk 1 block forward
On (This block)
If:
Building = $design
Then call Voxeo, 800.289.5570, enter application #999000xxxx, reply to prompts.
Learn new variables from Voxeo:
C = voxeo(C)
$direction = voxeo($direction)
T = T + 1
If T = 60 Then :End
:End
Log into x.com for a visual of stats etc...
Bye
// Baltitechture
// Pick an interesting place to start, with a mixture of buildings:
// residential and commercial.
//
// Starting somewhere in the Mt Vernon area would be a good start.
C = 0
t = 0
Input "Choose one of the following outdoor architectural elements:"
$design = "Bay Window" or "Flat Roof" or "Arched Doorway" or "Modern"
Input "Pick a initial direction, Left or Right"
$direction = "Left" or "Right"
Walking {
While "Walking" {If you meet another group running Baltitecture.walk, then exchange $design variables }
Turn $direction, walk 1 block forward
Turn opposite ($direction), walk 1 block forward
On (This block)
If:
Building = $design
Then call Voxeo, 800.289.5570, enter application #999000xxxx, reply to prompts.
Learn new variables from Voxeo:
C = voxeo(C)
$direction = voxeo($direction)
T = T + 1
If T = 60 Then :End
:End
Log into x.com for a visual of stats etc...
Bye